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1. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: The Djego wrote: Yes it is indeed a major problem if you can't use the most interesting aspect of the hull, what is a utility role as a RR BS like Marauders in a useful manner by the cap issues of the hull. Currently it ...
- by The Djego - at 2014.08.13 20:41:00
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2. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: because logistics ships with infinite cap worked out so well with guardians not being horribly broken Yes because the infinite cap on a guardian is not infinite, it doesn't come from local cap recharge and the ship bon...
- by The Djego - at 2014.08.13 17:48:00
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3. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: The Djego wrote: Make it like a utility platform like marauders, give it a 100% damage bonus to lasers, reduce the turrets to 3 and give it a useful fitting and cap(the current one is still a joke, it needs 600m in T2 BS ...
- by The Djego - at 2014.08.13 17:38:00
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4. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Secondly, we are adding a new function to the Nestor that fits well with its role as a group support vessel. We are giving the Nestor a 5000m3 Ship Maintenance Bay that will allow friendly ships to refit when they are nearby...
- by The Djego - at 2014.08.13 10:33:00
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5. [Marauders] Still under used in PVP - in Player Features and Ideas Discussion [original thread]
Lugia3 wrote: So basically, you want a super-tanky battleship that can apply good dps on any target at any range while still having gtfo ability AND the utility to spider tank? Not to mention it costing half the current cost. 100% OP as ****. ...
- by The Djego - at 2014.07.31 00:52:00
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6. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: PS - how would you feel about an 8/4/7 Tempest? Make a extra thread about the Tempest, it does deserve one. Do not change the tempest by cutting off a med, the fleet phoon is already miles better as it as armor artillery p...
- by The Djego - at 2014.07.30 15:42:00
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7. [Marauders] Still under used in PVP - in Player Features and Ideas Discussion [original thread]
Vulfen wrote: I believe that the marauders have to sacrifice too much of their tanking capabilities to fit themselves to operate within a fleet format. The hole idea behind the bastion was being absolutely pointless for anything else and j...
- by The Djego - at 2014.07.30 14:51:00
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8. Can we get the Multiplayer back MMO - in Player Features and Ideas Discussion [original thread]
Magnus Orly wrote: Well....at least I can try.... Well what you should try is to simply do stuff with the members of your corp, gather everybody around you and say we do a WH trip, mining OP, pvp roam, Incursion day or Low Sec plexing day to...
- by The Djego - at 2014.07.11 12:41:00
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9. Can we get the Multiplayer back MMO - in Player Features and Ideas Discussion [original thread]
Magnus Orly wrote: The Djego wrote: The reason why so many solo in high sec is because they chose to play eve that way, they don't have to, nobody forces them to play it like this, in my opinion they don't even want to play eve as a MMO. ...
- by The Djego - at 2014.07.11 09:57:00
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10. Can we get the Multiplayer back MMO - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: Sorry if I am miss understanding what your saying. From how I feel reading your post, it seems that any faith I have in other players to do group activities is a miss placed. I mission with two toons, and I see how that...
- by The Djego - at 2014.07.11 09:46:00
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11. Can we get the Multiplayer back MMO - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: The mission system as I see it is old and needs to rise anew. The populating each others mission options would go hand in hand with a new mission grade system. Like the DED Complexes */10 Players would know that 1/10 or e...
- by The Djego - at 2014.07.10 16:02:00
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12. Can we get the Multiplayer back MMO - in Player Features and Ideas Discussion [original thread]
Magnus Orly wrote: I would second what the OP said. Especially mining and missioning should be much more rewarded when in a group. The couple of % extra are just not enough bearing in mind the time effort and especially the added danger that w...
- by The Djego - at 2014.07.10 15:35:00
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13. Can we get the Multiplayer back MMO - in Player Features and Ideas Discussion [original thread]
Since I did run out of characters, every MMO got solo player content, to suit people that want to play it solo, while the option to sometimes interact with others(this is actually the vast majority of the player base of MMOs). However the same gam...
- by The Djego - at 2014.07.10 13:08:00
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14. Can we get the Multiplayer back MMO - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: Dear CCP, I've been a member of the EVE universe for about a year now. I'd say most of my time was spent playing solo (alts in fleet not counting), with very little group play. I pay to play MMOs for the social interactio...
- by The Djego - at 2014.07.10 12:05:00
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15. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Raw Matters wrote: The DST currently has no reasonable role other than to show off how much of an expensive ship you can afford for a minor task. Actually they are very handy, they can move 6 cruisers + fittings, drones, rigs and ammo or 4 B...
- by The Djego - at 2014.07.02 10:44:00
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16. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
As for DSTs, the shield ones need a few points more CPU and power grid(10-15 base points), because shield fittings need more CPU for the tank than armor hulls and the higher power grid on the armor DSTs scales a lot better with RCUs to allow more ...
- by The Djego - at 2014.07.02 09:29:00
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17. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Arctic Estidal wrote: The MJD is pointless. The cloak/mjd trick does not work. When used you look on your screen cloaked but to everyone you are sitting still, 100% uncloaked, with the MJD warp signature clearly visible. The only option for th...
- by The Djego - at 2014.07.02 09:07:00
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18. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Myrthiis wrote: stuff I am not rise but as Inc FC myself: The sniper spots are already set up the way they are because of the ranges of machs, not the range of NMs, they will not change therefore the extra range is not as important as most ...
- by The Djego - at 2014.04.18 11:35:00
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19. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
NM looks good. Bhaalgorn a bit to strong, then again solo BS is dead anyway. Vindicator could use a bit more cap for free roaming with active tank. Rattlesnake should have a extra spare high slot and 2 turret slots, it is one of the main featur...
- by The Djego - at 2014.04.16 13:25:00
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20. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Could you add a option to move a container remotely from a ship that you want to contract and contract it separately in the same contract? The reason I ask is because it is fairly annoying if you you can't contract laser ships remotely when you us...
- by The Djego - at 2014.04.16 10:16:00
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